1966 Standings
A Team
W-L-T
Div
Last 5
Streak
B17's
W-L-T
Div
Last 5
Streak
C Cups
W-L-T
Div
Last 5
Streak
Past Seasons
1965
1966
Fumbles...the only reason I've ever lost
1966 Team Fantasy (who's whooping ass...)
| Gms | Off | Off/ Game |
Def | Def/ Game |
Total | Total/ Game |
||
|---|---|---|---|---|---|---|---|---|
| 1 | ![]() |
14 | 1111.9 | 79.4 | 88.3 | 6.3 | 1200.23 | 85.7 |
| 2 | ![]() |
17 | 1279.5 | 75.3 | 165.6 | 9.7 | 1445.10 | 85.0 |
| 3 | ![]() |
18 | 1231.9 | 68.4 | 176.7 | 9.8 | 1408.55 | 78.3 |
| 4 | ![]() |
18 | 1198.1 | 66.6 | 141.9 | 7.9 | 1339.99 | 74.4 |
| 5 | ![]() |
14 | 893.0 | 63.8 | 116.3 | 8.3 | 1009.34 | 72.1 |
| 6 | ![]() |
18 | 1138.1 | 63.2 | 148.8 | 8.3 | 1286.88 | 71.5 |
| 7 | ![]() |
18 | 1112.6 | 61.8 | 150.4 | 8.4 | 1263.02 | 70.2 |
| 8 | ![]() |
16 | 973.2 | 60.8 | 147.8 | 9.2 | 1120.99 | 70.1 |
| 9 | ![]() |
15 | 920.4 | 61.4 | 111.3 | 7.4 | 1031.69 | 68.8 |
| 10 | ![]() |
10 | 599.8 | 60.0 | 75.8 | 7.6 | 675.61 | 67.6 |
| 11 | ![]() |
17 | 1003.3 | 59.0 | 124.9 | 7.3 | 1128.22 | 66.4 |
| 12 | ![]() |
12 | 645.2 | 53.8 | 79.7 | 6.6 | 724.88 | 60.4 |
| 13 | ![]() |
14 | 718.6 | 51.3 | 126.2 | 9.0 | 844.78 | 60.3 |
| 14 | ![]() |
11 | 561.8 | 51.1 | 87.1 | 7.9 | 648.88 | 59.0 |
| 15 | ![]() |
12 | 449.8 | 37.5 | 104.7 | 8.7 | 554.48 | 46.2 |
1966 Performance Gain Qualifiers
★★ 2 gains
★ 1 gain
👍 avoided A auto age
♥ 15% age & 25% retire advantage
see details below
| "A" QB's | "B" QB's | "C" QB's |
|---|---|---|
|
1. Len Dawson
♥ 👍 ★★
17 games played
406.8
fantasy
107/213, 3822 yds, 41/6 td
199 yds rushing for 2 tds
400+
2 gains earned
♥ 👍 ★
18 games played
373.6
fantasy
123/256, 3138 yds, 39/9 td
381 yds rushing for 2 tds
365+
1 gain earned
3. Don Meredith
♥ 👍
18 games played
360.0
fantasy
114/223, 3075 yds, 40/15 td
330 yds rushing for 4 tds
280+
safe from "A" aging
|
1. Frank Ryan
♥ ★★
18 games played
309.3
fantasy
144/273, 3035 yds, 30/15 td
439 yds rushing for 4 tds
280+
2 gains earned
♥ ★
18 games played
266.3
fantasy
147/267, 2953 yds, 27/13 td
262 yds rushing for 2 tds
♥ ★
16 games played
265.3
fantasy
113/230, 3128 yds, 27/14 td
222 yds rushing for 2 tds
245+
1 gain earned
|
180+
2 gains earned
150+
1 gain earned
14 games played
120.3
fantasy
82/185, 2137 yds, 17/20 td
128 yds rushing for 0 tds
|
QB Fantasy Points...
1 point for every 25 yards passing,
1 point for every 10 yards rushing,
6 points for each passing and rushing TD,
minus 4 points for each INT.
★★ QB earned 2 gains.
★ QB earned 1 gain.
note: The PC attribute costs 2 gains for A and B tier QBs.
♥ 200 pass attempts minimum for aging/retirement benefit consideration.
benefit = retirement chance decreases by 25% and aging chance decreases by 15%.
note: total benefits awarded per grade = total considered / 2 and rounded down. With a 5 player max.
example: 7 considered / 2 = 3.5, so top 3 players earn aging/retirement benefit.
👍 avoided "A" grade QB "not being used" penalty.
An "A" grade QB who fails to reach 280 fantasy points will have their PS,PC, & AB attributes decreased 1 notch in the offseason.
1 point for every 25 yards passing,
1 point for every 10 yards rushing,
6 points for each passing and rushing TD,
minus 4 points for each INT.
★★ QB earned 2 gains.
★ QB earned 1 gain.
note: The PC attribute costs 2 gains for A and B tier QBs.
♥ 200 pass attempts minimum for aging/retirement benefit consideration.
benefit = retirement chance decreases by 25% and aging chance decreases by 15%.
note: total benefits awarded per grade = total considered / 2 and rounded down. With a 5 player max.
example: 7 considered / 2 = 3.5, so top 3 players earn aging/retirement benefit.
👍 avoided "A" grade QB "not being used" penalty.
An "A" grade QB who fails to reach 280 fantasy points will have their PS,PC, & AB attributes decreased 1 notch in the offseason.
★★ 2 gains
★ 1 gain
👍 avoided A auto age
♥ 15% age & 25% retire advantage
see details below
| "A" RB's | "B" RB's |
|---|---|
|
440+
2 gains earned
415+
1 gain earned
1. Jim Brown
♥ 👍 🏈
17 games played
371.5
fantasy
187 rushes for 1832 yds, 23 tds
33 recs for 439 yds, 2 tds
330+
safe from "A" aging
2. Paul Hornung
♥
18 games played
288.3
fantasy
126 rushes for 1250 yds, 18 tds
29 recs for 319 yds, 3 tds
|
330+
2 gains earned
300+
1 gain earned
1. Abner Haynes
♥ 🏈
14 games played
198.7
fantasy
176 rushes for 1090 yds, 12 tds
10 recs for 92 yds, 1 tds
2. Paul Lowe
♥
17 games played
169.4
fantasy
125 rushes for 816 yds, 9 tds
16 recs for 178 yds, 2 tds
3. Mike Garrett
10 games played
117.0
fantasy
68 rushes for 713 yds, 4 tds
9 recs for 134 yds, 1 tds
|
RB Fantasy Points...
1 point for every 10 yards rushing.
1 point for every 10 yards receiving. Limit 30 points (300 yards).
.25 points for every reception. No limit.
6 points for each rushing and receiving TD.
★★ RB earned 2 gains.
★ RB earned 1 gain.
note: The MS attribute costs 2 gains for A and B tier RBs.
🏈 Obtained 155 rushes unlocking MS gain eligibility.
♥ "A","B","C" : 800 yards rushing minimum for aging/retirement benefit consideration.
♥ "D" : 400 yards rushing minimum for aging/retirement benefit consideration.
benefit = retirement chance decreases by 25% and aging chance decreases by 15%.
note: total benefits awarded per grade = total considered / 2 and rounded down. With a 5 player max.
example: 7 considered / 2 = 3.5, so top 3 players earn aging/retirement benefit.
👍 avoided "A" grade RB "not being used" penalty.
An "A" grade RB who fails to reach 330 fantasy points will have their RS,MS,HP, & REC attributes decreased 1 notch in the offseason.
1 point for every 10 yards rushing.
1 point for every 10 yards receiving. Limit 30 points (300 yards).
.25 points for every reception. No limit.
6 points for each rushing and receiving TD.
★★ RB earned 2 gains.
★ RB earned 1 gain.
note: The MS attribute costs 2 gains for A and B tier RBs.
🏈 Obtained 155 rushes unlocking MS gain eligibility.
♥ "A","B","C" : 800 yards rushing minimum for aging/retirement benefit consideration.
♥ "D" : 400 yards rushing minimum for aging/retirement benefit consideration.
benefit = retirement chance decreases by 25% and aging chance decreases by 15%.
note: total benefits awarded per grade = total considered / 2 and rounded down. With a 5 player max.
example: 7 considered / 2 = 3.5, so top 3 players earn aging/retirement benefit.
👍 avoided "A" grade RB "not being used" penalty.
An "A" grade RB who fails to reach 330 fantasy points will have their RS,MS,HP, & REC attributes decreased 1 notch in the offseason.
★★ 2 gains
★ 1 gain
♥ 15% age & 25% retire advantage
see details below
| "C" RB's | "D" RB's |
|---|---|
|
1. Jim Nance
♥ ★★
18 games played
268.5
fantasy
123 rushes for 972 yds, 16 tds
37 recs for 303 yds, 6 tds
255+
2 gains earned
♥ ★
14 games played
245.2
fantasy
104 rushes for 1110 yds, 15 tds
19 recs for 214 yds, 3 tds
230+
1 gain earned
3. Leroy Kelly
♥
15 games played
208.8
fantasy
144 rushes for 1173 yds, 10 tds
24 recs for 195 yds, 1 tds
4. Dick Bass
♥
18 games played
190.4
fantasy
129 rushes for 993 yds, 9 tds
15 recs for 153 yds, 3 tds
5. Bill Brown
♥
18 games played
181.4
fantasy
110 rushes for 948 yds, 9 tds
15 recs for 48 yds, 4 tds
6. Ken Willard
♥
11 games played
176.4
fantasy
106 rushes for 992 yds, 7 tds
18 recs for 127 yds, 3 tds
12 games played
142.6
fantasy
84 rushes for 477 yds, 9 tds
21 recs for 236 yds, 2 tds
8. Gale Sayers
12 games played
125.6
fantasy
131 rushes for 703 yds, 6 tds
13 recs for 100 yds, 1 tds
14 games played
115.9
fantasy
77 rushes for 516 yds, 4 tds
17 recs for 302 yds, 1 tds
15. Bruce McLenna
11 games played
39.7
fantasy
13 rushes for 144 yds, 1 tds
7 recs for 55 yds, 2 tds
17. Mark Smolinski
15 games played
27.2
fantasy
4 rushes for 25 yds, 0 tds
5 recs for 114 yds, 2 tds
|
220+
2 gains earned
170+
1 gain earned
|
RB Fantasy Points...
1 point for every 10 yards rushing.
1 point for every 10 yards receiving. Limit 30 points (300 yards).
.25 points for every reception. No limit.
6 points for each rushing and receiving TD.
★★ RB earned 2 gains.
★ RB earned 1 gain.
🏈 Obtained 155 rushes unlocking MS gain eligibility.
♥ "A","B","C" : 800 yards rushing minimum for aging/retirement benefit consideration.
♥ "D" : 400 yards rushing minimum for aging/retirement benefit consideration.
benefit = retirement chance decreases by 25% and aging chance decreases by 15%.
note: total benefits awarded per grade = total considered / 2 and rounded down. With a 5 player max.
example: 7 considered / 2 = 3.5, so top 3 players earn aging/retirement benefit.
1 point for every 10 yards rushing.
1 point for every 10 yards receiving. Limit 30 points (300 yards).
.25 points for every reception. No limit.
6 points for each rushing and receiving TD.
★★ RB earned 2 gains.
★ RB earned 1 gain.
🏈 Obtained 155 rushes unlocking MS gain eligibility.
♥ "A","B","C" : 800 yards rushing minimum for aging/retirement benefit consideration.
♥ "D" : 400 yards rushing minimum for aging/retirement benefit consideration.
benefit = retirement chance decreases by 25% and aging chance decreases by 15%.
note: total benefits awarded per grade = total considered / 2 and rounded down. With a 5 player max.
example: 7 considered / 2 = 3.5, so top 3 players earn aging/retirement benefit.
★★ 2 gains
★ 1 gain
👍 avoided A auto age
♥ 15% age & 25% retire advantage
see details below
| "A" WR's | "B" WR's | "C" WR's |
|---|---|---|
|
♥ 👍 ★★
17 games played
610.3
fantasy
66 recs for 3403 yds, 34 tds
0 rushes for 0 yds, 0 tds
♥ 👍 ★★
18 games played
463.2
fantasy
71 recs for 2302 yds, 27 tds
0 rushes for 0 yds, 0 tds
455+
2 gains earned
385+
1 gain earned
3. Bob Hayes
♥ 👍
16 games played
338.4
fantasy
44 recs for 1984 yds, 16 tds
0 rushes for 0 yds, 0 tds
♥ 👍
14 games played
283.0
fantasy
43 recs for 1380 yds, 17 tds
0 rushes for 0 yds, 0 tds
280+
safe from "A" aging
♥
18 games played
258.4
fantasy
46 recs for 1344 yds, 13 tds
0 rushes for 0 yds, 0 tds
6. Art Powell
♥
17 games played
245.3
fantasy
48 recs for 1073 yds, 15 tds
0 rushes for 0 yds, 0 tds
♥
14 games played
203.7
fantasy
31 recs for 1067 yds, 11 tds
0 rushes for 0 yds, 0 tds
8. Don Maynard
♥
14 games played
182.3
fantasy
29 recs for 1053 yds, 8 tds
0 rushes for 0 yds, 0 tds
|
280+
2 gains earned
1. Dick Gordon
♥ ★
18 games played
277.2
fantasy
39 recs for 1482 yds, 15 tds
0 rushes for 0 yds, 0 tds
♥ ★
18 games played
277.2
fantasy
44 recs for 1432 yds, 15 tds
0 rushes for 0 yds, 0 tds
250+
1 gain earned
♥
15 games played
212.9
fantasy
34 recs for 1009 yds, 13 tds
0 rushes for 0 yds, 0 tds
♥
12 games played
210.3
fantasy
39 recs for 1413 yds, 5 tds
0 rushes for 0 yds, 0 tds
11. Howard Twilley
11 games played
62.4
fantasy
10 recs for 284 yds, 4 tds
0 rushes for 0 yds, 0 tds
|
175+
2 gains earned
145+
1 gain earned
10. Elbert Dubenion
18 games played
33.2
fantasy
4 recs for 232 yds, 1 tds
0 rushes for 0 yds, 0 tds
|
WR Fantasy Points...
1 point for every 10 yards rushing.
1 point for every 10 yards receiving.
1 points for every reception.
6 points for each rushing and receiving TD.
★★ WR earned 2 gains.
★ WR earned 1 gain.
note: The MS attribute costs 2 gains for A and B tier WRs.
♥ 750 yards receiving minimum for aging/retirement benefit consideration.
benefit = retirement chance decreases by 25% and aging chance decreases by 15%.
note: total benefits awarded per grade = total considered / 2 and rounded down. With a 5 player max.
example: 7 considered / 2 = 3.5, so top 3 players earn aging/retirement benefit.
👍 avoided "A" grade WR "not being used" penalty.
An "A" grade WR who fails to reach 280 fantasy points will have their RS,MS, & REC attributes decreased 1 notch in the offseason.
1 point for every 10 yards rushing.
1 point for every 10 yards receiving.
1 points for every reception.
6 points for each rushing and receiving TD.
★★ WR earned 2 gains.
★ WR earned 1 gain.
note: The MS attribute costs 2 gains for A and B tier WRs.
♥ 750 yards receiving minimum for aging/retirement benefit consideration.
benefit = retirement chance decreases by 25% and aging chance decreases by 15%.
note: total benefits awarded per grade = total considered / 2 and rounded down. With a 5 player max.
example: 7 considered / 2 = 3.5, so top 3 players earn aging/retirement benefit.
👍 avoided "A" grade WR "not being used" penalty.
An "A" grade WR who fails to reach 280 fantasy points will have their RS,MS, & REC attributes decreased 1 notch in the offseason.
★★ 2 gains
★ 1 gain
👍 avoided A auto age
♥ 15% age & 25% retire advantage
see details below
| "A" TE's | "B" TE's | "C" TE's |
|---|---|---|
|
215+
2 gains earned
175+
1 gain earned
95+
safe from "A" aging
|
95+
2 gains earned
85+
1 gain earned
|
85+
2 gains earned
75+
1 gain earned
|
TE Fantasy Points...
1 point for every 10 yards receiving.
1 points for every reception.
6 points for each receiving TD.
★★ TE earned 2 gains.
★ TE earned 1 gain.
note: The MS attribute costs 2 gains for A tier TEs.
♥ "A" Grade TE's: 500 yards receiving minimum for aging/retirement benefit consideration.
♥ "B" and "C" Grade TE's: 300 yards receiving minimum for aging/retirement benefit consideration.
benefit = retirement chance decreases by 25% and aging chance decreases by 15%.
note: total benefits awarded per grade = total considered / 2 and rounded down. With a 5 player max.
example: 7 considered / 2 = 3.5, so top 3 players earn aging/retirement benefit.
👍 avoided "A" grade TE "not being used" penalty.
An "A" grade TE who fails to reach 95 fantasy points will have their RS,MS,HP & REC attributes decreased 1 notch in the offseason.
1 point for every 10 yards receiving.
1 points for every reception.
6 points for each receiving TD.
★★ TE earned 2 gains.
★ TE earned 1 gain.
note: The MS attribute costs 2 gains for A tier TEs.
♥ "A" Grade TE's: 500 yards receiving minimum for aging/retirement benefit consideration.
♥ "B" and "C" Grade TE's: 300 yards receiving minimum for aging/retirement benefit consideration.
benefit = retirement chance decreases by 25% and aging chance decreases by 15%.
note: total benefits awarded per grade = total considered / 2 and rounded down. With a 5 player max.
example: 7 considered / 2 = 3.5, so top 3 players earn aging/retirement benefit.
👍 avoided "A" grade TE "not being used" penalty.
An "A" grade TE who fails to reach 95 fantasy points will have their RS,MS,HP & REC attributes decreased 1 notch in the offseason.
★★ 2 gains
★ 1 gain
♥ 15% age & 25% retire advantage
see details below
| "A" DL's | "B" DL's | "C" DL's |
|---|---|---|
|
23+
2 gains earned
17+
1 gain earned
|
12+
2 gains earned
10+
1 gain earned
|
8+
2 gains earned
6+
1 gain earned
|
DL Fantasy Points...
2 points for every sack.
3 points for every interception.
.25 points for every tackle.
★★ DL earned 2 gains.
★ DL earned 1 gain.
Hey fuckers, the HP attribute costs 2 gains for A and B tier DLs.
♥ 6 fantasy points minimum for aging/retirement benefit consideration.
benefit = retirement chance decreases by 25% and aging chance decreases by 15%.
note: benefits awarded to top 5 players in each grade on defense.
2 points for every sack.
3 points for every interception.
.25 points for every tackle.
★★ DL earned 2 gains.
★ DL earned 1 gain.
Hey fuckers, the HP attribute costs 2 gains for A and B tier DLs.
♥ 6 fantasy points minimum for aging/retirement benefit consideration.
benefit = retirement chance decreases by 25% and aging chance decreases by 15%.
note: benefits awarded to top 5 players in each grade on defense.
★★ 2 gains
★ 1 gain
♥ 15% age & 25% retire advantage
see details below
| "A" LB's | "B" LB's | "C" LB's |
|---|---|---|
|
55+
2 gains earned
45+
1 gain earned
|
34+
2 gains earned
30+
1 gain earned
|
20+
2 gains earned
14+
1 gain earned
|
LB Fantasy Points...
2 points for every sack.
3 points for every interception.
.25 points for every tackle.
★★ LB earned 2 gains.
★ LB earned 1 gain.
Hey fuckers, the RP attribute costs 2 gains for A and B tier LBs.
♥ 8 fantasy points minimum for aging/retirement benefit consideration.
benefit = retirement chance decreases by 25% and aging chance decreases by 15%.
note: benefits awarded to top 5 players in each grade on defense.
2 points for every sack.
3 points for every interception.
.25 points for every tackle.
★★ LB earned 2 gains.
★ LB earned 1 gain.
Hey fuckers, the RP attribute costs 2 gains for A and B tier LBs.
♥ 8 fantasy points minimum for aging/retirement benefit consideration.
benefit = retirement chance decreases by 25% and aging chance decreases by 15%.
note: benefits awarded to top 5 players in each grade on defense.
★★ 2 gains
★ 1 gain
♥ 15% age & 25% retire advantage
see details below
| "A" DB's | "B" DB's | "C" DB's |
|---|---|---|
|
60+
2 gains earned
50+
1 gain earned
|
40+
2 gains earned
30+
1 gain earned
|
25+
2 gains earned
20+
1 gain earned
|
DB Fantasy Points...
2 points for every sack.
3 points for every interception.
.25 points for every tackle.
★★ DB earned 2 gains.
★ DB earned 1 gain.
Hey fuckers, the INT attribute costs 2 gains for A and B tier DBs.
♥ 8 fantasy points minimum for aging/retirement benefit consideration.
benefit = retirement chance decreases by 25% and aging chance decreases by 15%.
note: benefits awarded to top 5 players in each grade on defense.
2 points for every sack.
3 points for every interception.
.25 points for every tackle.
★★ DB earned 2 gains.
★ DB earned 1 gain.
Hey fuckers, the INT attribute costs 2 gains for A and B tier DBs.
♥ 8 fantasy points minimum for aging/retirement benefit consideration.
benefit = retirement chance decreases by 25% and aging chance decreases by 15%.
note: benefits awarded to top 5 players in each grade on defense.














